Capsule Reviews: Best Games of 2007, Part 1
Posted May 31st, 2008 by Timmy 2x4Seeing that we’re already half way through 2008, what better time than now to quickly review the best games of 2007. Actually, it’s taken me this long to play through enough games to review. 2007 was an unbelievable year for video games and every one listed here is more than just worth your time, it’s an experience not to be missed. Here is part one of the list, in no particular order. Look for part two shortly.
Halo 3 (Xbox 360)
Anyone that reads this blog on even a semi-consistent basis knows how I feel about Halo 3. For further proof, scroll down and check out the tag cloud on the right. Halo 3 is big. Anyway, for Bungie to deftly pull off a project of such magnitude is an incredible achievement, meeting or exceeding ridiculously high expectations in the process. Playing through the satisfying conclusion of Spartan-117’s story was worth the price of admission me, but in reality that’s only one in a series of fully realized layers, including online matchmaking, the Forge level editor and the Theater. Also, I still marvel at the insanely thorough game/website integration and extensive stat-tracking whenever I stop by my Bungie.net profile.
As a blatant Halo super-fan, I’ll admit I was annoyed by the game’s conspicuous absence from a lot of year end best-of-2007 lists. Game Informer issue #177 immediately comes to mind, where I couldn’t help but notice that, out of 10 GI editors, only two had Halo 3 in their top 10. Two! And neither had it higher than #6. I realize those lists are strictly opinion and designed to elicit heated responses, but Crackdown, Assassin’s Creed, Picross DS, Phoenix Wright and Guitar Hero III (just to name a few) are NOT better than Halo 3, end of story. The editors at GI weren’t the only offenders, just the ones that stuck out most to me.
Anyway, I figure the collective year end snub can be attributed to a handful of factors. First, (as you’ll see in the next few paragraphs) there was some legitimately stiff competition last year, especially in the First-Person Shooter realm. Second, there was some understandable backlash to the oppressive hype-machine surrounding the Halo 3 launch. Third, many reviewers threw their support behind original IP’s and innovators like BioShock and Portal or series redefining titles like Mario Galaxy and Call of Duty 4 rather than a perceived retread, albeit an outstanding one.
Lastly, and most importantly, the game is hurt by the reputation of its staunchest supporters. Yeah, a lot of the players you run into online are immature, homophobic, racist idiots. In Bungie’s defense, they have implemented many features to counter the morons, but they can only regulate your matchmaking experience so much. Basically, don’t hate the game, hate the players.
BioShock (Xbox 360)
I’ve already written some extended impressions of BioShock, but I’ve since finished the game. Although I found the final boss battle somewhat lacking, the immersive audio, visuals and narrative create a polished gaming experience second to none in this generation or any before it. Well, maybe second to one…
Call of Duty 4: Modern Warfare (Xbox 360)
COD4 is so polished it makes a wide-eyed recruit’s spit-shined combat boots look dull and so intense it makes a grizzled drill Sargent look mellow. Intricate visuals, realistic audio, varied level design and a taut, twisting narrative synthesize into a game you don’t just play, you experience.
Much of COD4’s beauty lies in its attention to detail. Shoot an enemy in the leg and he’ll go down, arms flailing. Approach a downed enemy to finish him off and he’ll pull out his pistol in a last ditch attempt to fend off your murderous advances (FYI - if you’re playing on ‘Veteran’ difficulty, they can kill you with that pistol… and fast).
Realistic animations are only one example of the extreme level of detail. The audio and sound effects received the same thoughtful care in development. Each weapon has a distinct sound when fired and kicks appropriately. Your comrades call out enemy locations and your field commanders bark orders with authority in the midst of intense firefights. I especially enjoyed the banter from the rest of the crew when you man the cannons on the AC-130 gun ship.

Speaking of the AC-130 mission, it’s one of a few sequences used to break up the intense shooting levels that compose most of the game. Some of the segments are full missions, others are more like interactive vignettes that draw you further into the story, but they’re all well crafted, welcome distractions from the main action.
Although COD4 lacks the vehicle combat and cooperative modes of Halo, I was too busy fighting for my life to notice. It’s difficult to nail down any real shortcomings of the game, but on the harder difficulties, your squadmates are basically bullet sponges that don’t cover your flank. Also, the game is briskly paced, almost to a fault… but not quite. The speed in which you get whisked through most levels makes it difficult to enjoy some of the more subtle detail. Any complaints I have are minor, at worst.
If you own a PS3 or Xbox 360, chances are you’ve played Call of Duty 4. If you haven’t, go buy, rent or borrow it right now… you will not be disappointed.

No word on how long the tune will be free, so go get it now. However, if you haven’t played Portal, go buy that first because, 1. It’s amazing, and 2. the song contains plot spoilers.
